How to start your game on virtual families 2




















Help your character find a spouse then guide them through generations of house-building, decision-making, and, for the most part, just living. It may sound simple but thing can get complicated when life starts throwing curve balls at you. Make sure you check out our Virtual Families 2 strategy guide if you want your virtual family to flourish! When you start out, you might be tempted to go after all the fancy things your character would like. Unfortunately, your virtual family works pretty much the same way as a real family does.

You need to invest first in the bare necessities and work your way up to the luxuries. If you rush your purchases and blow your budget on impulse buys, you will have a hard time managing your needs later on. Focus on what is important. There will be plenty of time to go on a shopping spree when you have established your wealth. Once you have a few members in your virtual family, you will realize that raising them feels a lot like raising a bunch of kids.

They will have different personalities and will want different things. What is common, however, is that they will be depending on you for guidance. It will be up to you to reprimand them when they do something wrong, and praise them when they do good things. Be careful when you dole out reprimands and praises, however, as they can get spoiled or rebellious. It goes without saying that it is extremely important to feed the members of your family.

Make sure they are well fed before you log off from the game. If their bars get too low, you will need to adjust them in order to maintain happiness. For instance, if the energy level is too low, your character will probably need to rest. In order to move around, you need to tap on your character. Drag your character to the location you need them to be in order to finish the task. Once they are where you want them to be, just release them.

You know you have picked them up when you see the white circle underneath them. For example, you want your character to pick up some trash on the ground.

Click on the character and drag them to the spot. They will pick up the trash and place it in the nearest garbage can. Scolding and Praising are vital to how you shape your characters. Think of it like you were training a dog. When the character is doing something good, use the green hand in the upper left corner to praise them. This will encourage good behavior with that particular task. In the majority of the game, your character will have free domain.

You will just be directing them if you need something done. You will only need to scold a character if he or she is doing something that you find unreasonable. Be careful with how much you use the scolding hands as it may severely limit what the character does.

Each character will need to spend time in their respective areas in order to achieve their career goals. Each area comes fully equipped for any career choice. If your character is a chef, your kitchen will have all the necessary supplies. When picking a mate for your character, watch out for similar jobs.

Working in the same work space could be cramped for the characters. As the days pass, the money your character makes with their jobs will increase the bank amount.

Be warned though. When you have a baby, your spouse will not devote time to your income with their jobs. You will need to save up money for expenses before your characters have children. You can only earn money once a day. This is a real time game so it is only a daily amount. You will not experience several days in the span of a couple of minutes. When you see the email icon in the top right corner, drag your character to a computer. They will be able to read the email which you will see pop up on the screen.

The game emphasizes these two concerns very early on. You will receive emails from potential partners almost immediately after the game starts. While the choice is up to you, pick a character who is a right fit for your character. You do not need to pick the first person who proposes.



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