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All too quickly the end was in sight. With two weeks to go the forces of Order finally gained some cohesion and started fighting back more effectively. Whereas many of the Imperium's victories had been used to maintain their superiority on a sector and system level, they were getting murdered on the planets.

With a united command structure they managed to pull back from the brink and stop the continual erosion of their positions they had suffered for weeks. At the last the combined efforts of the forces of Order kept Abaddon from his ultimate goal of controlling the Cadian System but, in the process, the Cadian Gate had been ravaged. Many bastions had fallen to the forces of Chaos and may never be recovered. The warp storms surrounding the Eye have expanded to engulf whole systems.

The fighting on others could continue for decades to come. With the worlds captured the forces of Disorder are now positioned to launch attacks into more Imperial worlds. The Cadian Gate may not be open to the forces of Chaos, but their minions are over the walls in unprecedented numbers.

The campaign has been massive in scale and a wonderful example of what can be achieved today. Less than a decade earlier, Jervis Johnson ran Ichar IV, Games Workshop's first mega-campaign which used results from across the globe to determine its results. The Eye of Terror set a new record for sheer "bigness" and, as with its predecessors, would form a cornerstone of the background of the Warhammer 40, universe in the years to come. For all those who have taken part and made it possible Games Workshop extended both heartfelt gratitude and congratulations on making something so truly gargantuan possible.

A Campaign Codex for the 3rd Edition of the Warhammer 40, tabletop game was released by Games Workshop, containing background information on the Eye of Terror and the events leading up to the 13th Black Crusade.

The Codex also marked the first appearance of Ursarkar E. Creed as a playable special character. The campaign ran for eight weeks, in which more than 40, players registered to submit over a quarter of a million games results to the campaign website.

The conclusion of the campaign resulted in a minor victory for Chaos. The line was held in many places but on the strategic level the Disorder players were considered to have consistently out-fought and out-maneuvered their opponents, and held over half of Cadia itself.

The Forces of Chaos made slow but somewhat steady progress on many fronts, yet could not claim a decisive victory, especially when a "backstage" plan to gain a foothold in the Eldar Webway system turned into a complete and total failure. In addition, Abaddon suffered severe losses to his fleet in the Crusade, which allowed the forces of Order to bottle up the Chaos forces on Cadia itself, preventing them from launching a full invasion of the Imperium.

The campaign was hard-fought and senior Games Workshop executives have commented that the events of the campaign will provide a foundation for the rich background lore of the Warhammer 40, universe for years to come.

Though Abaddon's final goal of smashing through the Cadian Gate was ultimately unsuccessful, the advances made by his forces have gained him much more than was initially imagined.

His retinue of Chosen, led by Devram Korda , the Tyrant of Sarora, returned to his side in the closing days of the war, bringing with him two individuals who had journeyed to the centre of the Eye of Terror. Together with the sorcerer Ygethmor the Deceiver , they presented Abaddon with the Heart of Chaos , a power that Zaraphiston, sorcerer of the Despoiler, had long claimed could not exist. It is known that Ygethmor now stands at Abaddon's right hand, while the tale of Zaraphiston remains a mystery.

Ahriman himself ripped open the walls of the Webway with information torn from the mind of Inquisitor Czevak. In a daring move, the Harlequinade of the Red Masque freed Inquisitor Czevak, though what they have since done with him is, at present, unknown: it is believed by Imperial Astropaths that he may be incarcerated by the Eldar within the Webway. Though his ultimate goal was thwarted, Ahriman's star has since risen in its ascendancy with his Daemonic Primarch , so perhaps some other, unguessable objective was achieved that remains to come to light.

No man, no Space Marine, fought harder to save Cadia. Although each Castellum levelled cut him deep, the faith of Ursarkar Creed was unshakeable. His victories could not easily be counted but the numbers of the Arch-enemy did not lessen whereas each defeat drained his strength.

Creed was forced first to give ground to preserve his forces and then to abandon his favoured mobile defensive tactics in favour of defending fortified lines. His friend, Jarran Kell , was wounded defending him from yet another Chaos Champion eager to make a name and Creed was fatigued to the point of collapse when finally the momentum of the Chaos forces ran out.

Cadia stood, but only just. The greatest fortress-world of the Imperium had been reduced to a blasted husk.

It may have been a time of despair, but Creed sent out a message that was eventually relayed to every Cadian regiment wherever it was:. I speak to you to tell you to keep faith with the God-Emperor. We have a sacred duty greater than any of us. We are Cadians, we bar the gate to hell; if it is breached, we will seal it.

Wherever you are, recruit. Recruit and train. Seek out pious men and bring them under your colours. While the Shock Troops march toward Cadia hope remains. Know that we will never cease to fight while our world lies desecrated and burned. A team of veteran Blood Angels Terminators are sweeping the decks of an apparently-abandoned spaceship when their scanners begin beeping ominously. Space Hulk is out of production at the moment, but you can occasionally find reasonably-priced options on eBay if you keep your eyes peeled and notifications on.

This criminally overlooked skirmish game sees a squad of Space Marine Scouts take on the Genestealers. The jungles of Catachan give off huge Predator vibes, and the short games make for incredibly exciting sequences. Forbidden Stars is a huge board game of space warfare on an interplanetary scale. Part bluffing and part long-term tactics, players take control of the Space Marines, Eldar, Orks or Chaos in an attempt to reign supreme over the Herakon Cluster.

Each turn involves placing tokens face down to either dominate, strategise, deploy or advance through the galaxy in order to wrest control from the opposing factions. After a period of bluffing, guessing and changing carefully-laid plans on the fly, the tokens are revealed to see who enjoys the spoils of war and whose plans for the turn backfired. The addition of hex tiles makes movement unique compared to other flight-based board games, and the variety of manoeuvres available to your tiny planes leads to a wide range of strategic options each turn.

A wretched hive of scum and villainy if you ever saw one, players take control of one of the many gangs vying to be the top dog in the criminal underworld of Necromunda. Both changes lead to more exciting games, although selling the campaign rules separately is a cynical move, especially as they could use a little improvement to really tell the stories of the Underhive.

Think Mad Max but with Orks instead of Max. While not as widely available as some of the games above, copies of Gorkamorka can occasionally be found on sites such as eBay.

Upcoming board games 11 board game releases you should play this year. Trust in Iron and Stone. Gathering the Informations. Summer campaigns were scrapped because people would manipulate the mechanics for their self-reporting system.

The honor system doesn't always work well in these cases. Georgia,just outside Atlanta. What happened to them is anyone's guess. While they were designed to promote starting new armies with new units and special characters I dont know if they were profitable enough to justify their cost. The only thing that counts in the end is power! Naked merciless force! I value self-gratification and control; I want to have things my way, preferably now.

At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. Josmane's Hope was pretty much guaranteed to get offed! The Fall of medusa V or something was pretty great, wish they did something like that again.

Kanluen wrote: St. I miss them as well. I still have my slayer army from the storm of chaos. I still get it out for an occasional game just to see how my opponents will react. If anyone is interested, go over to warseer and do a search for eye of terror or any of the other campaign names. Rereading the old threads may help shed some light on why campaigns are no longer on the menu.

GW 's Fluff has been stagnant ever since the Medusa Campaign, which supposidly happened in the last year of the 41st millenium. After that alot of "Legacy" characters were released in the codex books and the fluff didnt have much of a direction anymore.

That could be the fluff reason why they havent done a campaign, as anything would move the timeline forward to the 42nd millenium.

The other main reason was probably due to the score padding mentioned above. I remember how the store basically was ready to give their majority win to the imperial side when Medusa started, because literally half the patrons were Space Marines, to say nothing of the Imperial Guard and Inquisitorial players.

Can I have an Autograph! Kanluwen wrote: Hell, I'm not that bothered by the Stormraven. Because, as it stands right now, it's "limited use". When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked. Omadon's Realm. I'd love more campaigns, but only on the condition of them promising to allow and maintain the army lists they produce for them.

If not, who the hell wants to shell out that sort of money on an army that's illegal in under 6 months. MeanGreenStompa wrote: I'd love more campaigns, but only on the condition of them promising to allow and maintain the army lists they produce for them. Variant armies such as SM chapters, Kabals, and Klanz are perfect for Campaigns, provided that they can conceivably be made from existing miniature stock, as well as be re-intergrated as soon as the books become invalidated.

Things like the Lost and the Damned though, really shouldnt be made into a campaign army. It's the only army I can think of that really cant fit "back" into any other codex. Fantasy campaign had the Dwarf Slayer army with special models with chain axes or something like that. There's no re-integrating that. Didn't they get rid of Dogs of War? Or was it already on its way out the door?



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