Play as an agent gifted with psychic powers and save Seoul from dimensional monsters rampaging across the city! The game boasts highly detailed graphics and character models along with a plethora of gameplay features like crafting, player housing, mounted combat, animal breeding, and group PvP battles. Choose from nine distinct characters and fight through hordes of monsters on instanced stages.
Players create their own superheroes and explore Gotham, Metropolis, and other iconic locations while fighting alongside or against Batman, Superman, Wonder Woman, Lex Luthor, and other well known characters. Cons: -Repetitive gameplay.
Cons: -Very grindy. Cons: -Some cash shop items feel necessary bag slots. Cons: -Plenty of hackers. Cons: -Slow-paced travel. Cons: -Few playable characters. There's one non-breakable main rule, you can't upset, bully, or sadden other players - Adventure Land thrives on being a positive game with a positive community. When you treat other players with love and respect, they'll treat you that way too! The secondary rule is to not abuse the game, you can do pretty much everything with Code, and the game, we are even exploring allowing non-UI botting, but, please don't DDOS the game, or intentionally abuse bugs you find.
We have lucrative bug bounties. Selling items, gold etc. Breaking the rules usually result in temporary bans, don't be afraid to try new things, as long as you mean well, there won't be any consequences. Adventure Land stores your encrypted password, characters, character names, data you provide, your IP used extensively for the character limits logic , character actions and there are various logs and backups of these data, there's currently no system to delete these logs and backups, but as cloud storage is extremely expensive, I personally want to start deleting them in the future, but couldn't find the time yet.
Adventure Land doesn't have a reliable way to send emails, so it's a players responsibility to keep themselves up-to-date on this privacy policy, but the main theme will never change, Adventure Land is a game with no intention of misusing a players data. I'm an indie developer doing my best to protect my players and meet their needs, but we live in a chaotic world, If you are a regular player reading this, please be careful, while I do everything to protect you and your data especially more after everything I've experienced since I launched the game, which made me grow more as a developer and a human, at least I hope , nothing is safe on the Internet, always approach things with this fact in mind.
For any questions: [email protected]. Docs Discord! About Adventure Land. Anyone can CODE up to 4! Gameplay has many aspects to it. Updated July 12th. I would like to hear about how you view Adventure Land, and whether this new Hardcore mode improves the game for you. When completed, the Hardcore mode will likely be a weekend-only thing.
It will start on Friday, end on Sunday. I think there might be a lot of players who find loopholes etc. I've certainly improved some routines to prevent some scenarios. For example, depending on the feedback, I might add an NPC that tells where a certain player is for 10,, gold etc.
The booster item lasts 30 days. The booster item works from a character's inventory, it is not equipped or consumed. The item can be transfered between characters or sold through merchanting. It will be for cosmetic items, possibly extra bank storage and some rare account operations, like character transfers. If it continues like this, and I hope it does, it might even be possible to introduce cosmetics through in-game achievements and gold only.
Skillbar and Keymap. You can configure your skillbar through Code. Changes you make are saved and persisted for your Character, on your system locally. Similar to the skillbar, you can change your keymap from Code, and the changes are persisted locally. Pressing that key, activates, uses or equips the item. You can learn keycodes from: keycode.
Advanced Usages. You can change any rendered icon to one of your choosing. There's a list of icons in: G. Terms of Service. Reader: If you are a talent hunter, do reach out to him I want to thank Ellian, our freelance pixel artist, for being the most professional freelancer I've ever worked with. Going Open Source. The main reason is to become a boilerplate for prospective game developers to easily test and execute their ideas.
To let players see what's behind the hood and learn from the experience. There are groups of players with different needs and expectations. There's no opportunity to just try new things. Smart ones seem to crowdfund.
Where indie developers start by modifying Adventure Land's Code to implement their ideas, unique dynamics and mechanics. Create a working formula. Hardcore servers run only for a day. The resulting gameplay is more engaging, less afk and extremely competitive. I sometimes wonder whether the actual gameplay should be like this too. But, as it is, Adventure Land is at a point of no return too.
I always dream of adding roguelike elements to the game. Maybe a dungeon, or a repeatable quest with randomised steps and outcomes. Considering all the effort thats needed to make it meaningful and balanced, these ideas never develop. But starting from scratch, and investing months, it's very possible to actually develop a unique and online roguelike game. For example a roguelike that's played with a party of 4. The backend uses App Engine with Python, it's completely auto scalable.
The code is simple and robust. Characters are saved, synced and loaded from the backend. All account operations are on the backend. Everything is custom and as simple as possible. Being Javascript, the coding style might not be everyone's cup of tea, yet, anyone with a slight knowledge of Javascript can easily understand what's what and quickly find stuff. However, it also caps the size of a single server.
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