Top 1 board games




















Dominoes is great fun for players of all ages, so grab Grandma and a set of dominoes and start play! While there are a variety of games you can play with dominoes, one of our favorites is Mexican Train.

The first player to complete his or her train wins. The Chutes and Ladders game board contains squares and depicts a series of ladders and slides. Each ladder represents a good deed and its reward, but every slide represents the consequences of bad behavior. Every player starts in the first square and a spinner dictates how many spaces a player can advance from there. The first player to the square wins. Watch fields, roads, and cities rapidly expand in the Medieval-themed game Carcassonne.

Players take turns placing one of the game tiles in an attempt to build up their land. The role and subsequent point value of a follower varies depending on what piece of property you put them on. For instance, a follower placed on a monastery tile is a monk who earns different points than a follower placed on a road tile as a thief. Calculate your moves carefully, because once all the tiles have been played, the player with the most points wins.

In this single-player game, try to free the red escape car by maneuvering the cars and trucks out of the way. This will likely take lots of little moves, as the blocking vehicles can only move forward or backward in the direction they are facing.

Traffic Jam comes with 40 different challenges with varying levels of difficulty. Depending on the puzzle, up to 15 cars and tracks can be in the way but, slowly and carefully, you can shift them to free the red car. Buy It: Rush Hour Jr. In Trouble, the goal is to be the first player to get all four of your pieces around the board and back home again. The premise is simple, but there are challenges along the way.

For a piece to leave home base, you first have to roll a six. After that, pieces can advance normally based on the die roll.

If another player lands on a spot occupied by one of your pieces, your piece is sent back to home base and has to start the process again. All aboard! The stakes are high in this game to see who can visit the most cities in North America in just seven days. In Ticket to Ride, players lay claim to railroads across the United States and Canada and compete to connect the most cities with their trains. Draw cards to see what kind of train car you can play or what your next destination might be.

Earn points for placing trains and for successfully connecting two destination cities. The game ends when a player has less than two trains remaining, and bonus points are then awarded to the player who created the longest continuous route.

The player with the most points wins. You have a ticket to ride, so where will your journey take you? Move your four pawns around the board and safely navigate them home again in the game of Sorry.

Sorry is a competition, and there are two ways to set back your opponents. Win by being the first to get all four of your pawns home. A scoring system exists if you wish to play multiple rounds of this game. Buy It: Sorry! Each round, players receive three opportunities to roll up to five dice. After each roll, you can evaluate the dice and choose which, if any, you want to roll again. You are looking for a pattern that will work for one of the 13 possible Yahtzee categories.

At the end of your turn, choose which category you will use for that round and tally the score accordingly. You can only use a category once per game, so choose carefully. At 50 points, a Yahtzee is the highest possible score you can roll. Play up to 13 rounds and then tally your scores; the player with the highest score wins.

Nothing gets the fun going like an invigorating game that prompts players to shout, act, and strategize on the fly. Pictionary is a party game suitable for players of all ages. Teams take turns drawing and guessing as many words or phrases as possible in a timed round. You might think a game of drawing sounds easy, but this game can be more difficult than it seems. The path on the Pictionary game board is comprised of different colored squares, each denoting a different level of difficulty for a word on the corresponding game card.

Play using the board and be the first team to make it all the way to the finish line, or ditch the board altogether and play just for the laughs. We dare you to try and keep a straight face during a game of Apples to Apples. This clever party game will have everyone laughing out loud. Each box contains a set of green apple cards, which have adjectives on them, and a set of red apple cards, which have nouns on them.

Each round, a new player gets to be the judge and presents a green apple card to the group. The rest of the players select one of the red apple cards from their hands to play. Sometimes the nouns match the adjectives perfectly, sometimes they make no sense at all, and sometimes they are downright hysterical. Once everyone has contributed a red card, the judge chooses a favorite. Depending on your group you could play just for fun, or designate a set number of rounds and see who can play the most winning cards in that time.

Scattergories is a fun list-making game that requires thinking fast. The idea of the game is to come up with creative answers to 12 different categories—things like TV shows, U. At the start of each round, you roll a sided letter die which decides the letter that every answer must begin with.

Then you set the sand timer and get going! When the time is up, players compare their answers with one another. If the same answer appears on more than one list it gets crossed off, but a player receives one point for each unique word. The winner is the player who has the most points after three rounds. In this fast-paced game, players try to get their teammates to say the word on an electronic disc without actually saying that word or any variations of it.

The disc has some 10, words stored in it. Get your teammates to say a word and then quickly pass the disc to the opposite team.

This process continues, passing the disc from team to team until the round ends. A timer embedded in the disc gradually beeps faster and faster until it abruptly sounds a loud buzz, signaling the end of a round. Move fast! Taboo is the game of forbidden words. Try and get through as many cards as possible in the given time. Your team will get one point for each card correctly guessed, but you will lose one point every time you say one of the taboo words. A one-minute hourglass and a buzzer button will be in the possession of the opposing team during your round.

Buy It: Taboo Kids vs. This game is a riot to play at parties. In Speak Out, players read a phrase from one of the game cards while wearing a special mouthpiece that makes it hard to enunciate. Have your group form teams and take turns trying to guess the phrase on a game card. Try to get through as many cards as possible in the given time. Each game comes with 10 dishwasher-safe mouthpieces, but you can buy additional packs of mouthpieces if you have a big crowd.

A friendly suggestion: Keep some napkins or paper towels handy to wipe up your drool. In Password, one player on each team knows the secret word and gives a one-word clue to his or her teammate. This continues until the secret word is finally guessed or until 10 clues have been given, whichever comes first. Every password starts with a point value of 10 but decreases by one point with each clue given.

Play 10 secret words for a total of five rounds, and in the end, the team with the highest score wins. Think you can guess the password? The goofy game of Mad Gab is like the reverse of that. If you repeat a strange series of words enough times, they actually sound like a common word or phrase.

Enjoy playing this game where everyone sounds silly. These multi-player games combine strategy, wit, and humor. Play them at a party or bring them to a brewery to enjoy in a lively setting. Baby zebras are born without stripes. True or false? Put your knowledge to the test with the classic game of Trivial Pursuit. Players travel around the wheel-shaped game board and answer questions from the different categories. Colored squares along the game path denote which category to pull from.

If you answer a question right, you get to go again. Collect one pie-shape game piece when you land on each category hub, then be the first player to make it to the center of the board where you must answer one final question to win. However, every once in a while, it's fun to spend some time indoors and enjoy each other's company. Game night is probably one of the best ways to spend an evening in. While you could easily turn to PlayStation 4 games for a night in, the best board games are a classic means of entertainment for families.

People have been enjoying board games since 5, BC, and the popular trend continues to this day, with more modern options available. The best board games include components that are both engaging and fun. The most important aspect of board games boils down to the level of interaction among players. Games that involve deception, negotiation, or cooperation provide the best experience.

Elements of the game that keep changing each time the game starts ensure the game maintains a level of spontaneity while also helping push players towards different strategies as they strive to win. Photosynthesis has been acknowledged as one of the most impressive environmental tactical games. The game is nature-inspired and easy to play, although a lot of strategies are involved. A table with trees made from high-quality cardboard pieces is among the features of this game.

Additionally, you will also find four square holders inside the same box. These holders operate in the same manner as a plastic table in the pizza. In this case, they protect the trees from being pressed or smashed by the box. To start playing the game, you will be required to plant trees around the board, which will capture the sunrays and start growing.

Therefore, you have to fill up all the slots on the board with trees that have a corresponding size. Ensure you have four small trees, four seed tokens, and one medium tree left once you fill-up the player board.

These will act as your initial supply of the trees. You will then find a crescent-shaped sun piece, which you will place at the edge of the board. The sun will then cast shadows according to its position, and you will earn points depending on your placement. The game can be a bit challenging because you have to find the best location for optimum light, but this is what makes it fun. Photosynthesis has three rounds to play, but if you are playing the advanced variation, then a fourth round will be available.

Have fun at the comfort of your home with one of the best board games available in the market. The Escape Room game can bring a lot of excitement to both your family and friends. The most significant advantage of this game is that it can be played by a group of three to five people. However, the players should be 16 years of age and above. Start by opening the box, which has various components meant for the task ahead.

Some of these items will include one game rule, 16 keys, four adventure cards, and one automatic Chrono decoder, among others. To play the game, you will have to escape the multiple themed rooms before your 60 minutes are over. Keep in mind that a Chrono decoder is available and begins the count down immediately you start. As you get closer to the deadline, the machine makes a more intense sound.

So, you will have to enter the right code before the time runs out. The game features four exciting scenarios, and each of them has a certain level of difficulty. For instance, you come across a prison break, virus, Aztec temple, or countdown. Once you are done with the first one, you can continue with the next level. However, you have to keep in mind that the game gets harder as you continue to play. Although it can be challenging at some point, you do not have to give up.

Let your teammates help you in solving the puzzles, get the clues, and cooperate until you exit the room. Are you looking for a game that adults can play without feeling childish?

Well, let your hunting come to an end. Taboo Board Game can be played not only by adults but also children who are above 13 years of age. The rule of the game is simple. An even number of players starting from four to ten is required.

Nevertheless, every card also has four to five taboo words that have been written down. As a result, the giver will move to the next one. A giver is required to deduce the teammates to mention a word without saying the names in the taboo list. For instance, you can guide the other team to say "baseball" without uttering names such as "game," "sport", "pitcher", or "baseball" as clues. You can only use sound, gesture, or speech.

You can also sing, but you have to make sure that you are uttering words and not humming or whistling a sound. Keep in mind that drawings are not allowed. When prompting the other team members, they can make as many guesses as possible. The best part of this game is that there is no penalty for the wrong answers. If one member of the opposing team guesses a word correctly, then you, as a giver, will move on to the next term.

Do you hear a word and a song clicks in your mind instantly? If so, then Spontuneous can be an exciting board game for you. The game can be played by both children and adults, including your grandparents.

Spontuneous is easy to play and perfectly works with both small and large groups of people. The rules of this game are direct. Every player is required to come up with a word trigger word from a specific song, and then write it down.

Once everyone has done that, the first player will flip the timer. The player will say the first name from the list, publicly.

Once done, other players will have 15 minutes to sing at least five words portion of the song with a trigger word. If you are the first person to begin singing before time runs out, you will roll the dice then advance on the board.

If you reach various spaces, you will draw the card and complete the challenge. You do not need a microphone because the spontaneous improvisation will keep you in hysterics as you sing and dance.

If you are wondering how you can entertain your friends and family, throwing a Spontuneous party will be an excellent idea. The game is fast-paced, highly competitive, and full of laughs. Therefore, this should be the perfect game to spice up your next meeting with your loved ones. Codenames is a social word game that features small-sized cards with a single word on each side.

The cards make use of a color scheme and fonts with a simple design to maximize readability. The words on the cards are all nouns, and the same word is printed in two orientations to help with identification in case players sit on opposite sides of the table. The grid keys are colorful, square-shaped cards that represent security cards that an agent could swipe to gain access to a highly sensitive area in a secure facility.

Agent tiles represent agents that each team is trying to track down as well as a few innocent bystanders and one assassin. One particular tile features the colors of both teams and is termed as the Double-Agent.

There are also peripherals such as a sand timer that runs for 90 seconds. A standee provides a space to place the grid key into and contains well-written rules. All that's required when playing the game is forming two teams with one person from each team taking on the role of spymaster.

The spymaster gives clues to the rest of the team by selecting one grid key from the deck and placing it on the standee. Or maybe it'll tell you to place a worker anywhere you want, but then you have to make it so that they're carrying a small a very fiddly brick piece.

And then there are panic-inducing cards that ask you to do things like place a girder so that it's being held up by one of the much less stable worker pieces, or that makes you place a brick on a worker before you even pick it up, and then place both brick and worker on the site together.

When and it is when, not if you slip up and cause a collapse of beams and people across the site, you'll lose one of the three Safety Certificates you're issued at the start of the game. Lose all three and you're out of the game though we actually don't like this elimination rule, so we tend to just say that you can no longer win if you're out of certificates — last one left wins.

Hilariously, though, it only counts as an 'accident' if something falls and touches the surface you're playing on — it's so funny to see pieces slip and pin a worker between two girders, but because nothing touched the floor it's not technically an accident…. Given that accidents lose you the game, you'll just play super-cautiously, right?

The final brilliant idea of the game is that it tempts you into playing the riskiest versions of your turn that you can: after you've been building for a short time, a new rule comes in that if someone places a block that's the highest thing on the whole construction site, they'll get an Employee Of The Month award — if someone gets three of these, you can win the game that way instead.

So suddenly, instead of drawing a card and looking at the most sensible way to place your piece, you find yourself desperately trying to work out if it'll balance stably on the increasingly precarious top of the structure. It's a really silly game, it's really simple to play, it's just as amusing for adults as it is for kids, and it requires no brain power at all, so is ideal for times when you just want mindless fun.

Do make sure your table doesn't have a major wobble, though…. Here's how you learn the tiny rules of Tiny Towns. On your turn, you choose a resource such as brick or glass. Everyone gets one unit of that resource and places it on their four-by-four grid board. If you've got a pattern of the right resources in the right shape, you get to replace them with one nice wooden building piece. Buildings score points based on their position relative to other buildings.

That's it! Except it isn't, of course. This basic formula is a gentle roll down the ramp into a sea of decisions, which may or may not come back to haunt you.

Your first builds are easy, but a mere sixteen squares is not much space at all. Soon, you'll be cursing your earlier cavalier attitude to placement as existing buildings cramp your space to make new ones.

Half-made patterns you'll never finish will litter your mat. Players will start making cheeky hate-picks of resources, forcing others to take something useless that will clog up their board.

If that's not enough, there's a random selection of building types in use every game. It's good that there are only tiny rules for Tiny Towns, but it's even better that the game inside is very big indeed. You each play as a character, with traits drawn from a set of cards that inform your goals for what you want out of life ie, what you'll aim towards during the game and how your character would act.

You'll be role-playing, effectively, through a plot given to you by the game. You open written information about scenarios your characters find themselves in, which give you different options for what your character would do. You each choose which option your character would go for, and then you see if they match.

Do you choose one that would push your character closer to what they want, even if that puts you in conflict with the other player, or do you just follow their lead on this one because it's the nice thing to do? In this way, though it's not a competitive game in any way, it's not exactly cooperative either. A narrative is built not just from the scenarios that come up and how you react to them, but also extra 'Scene' cards you have, which could be funny or serious, adding more to the feel that you're playing out a romantic comedy or drama.

And it reaches a peak with the Destiny cards, which are the final game-ending state you're working towards, meaning you might be intending to be a Heartbreaker based on how the game is going, or maybe that you're together in Unconditional Love… and you might both have different ideas about this based on the personal private information you have.

You're creating a new story of love each time, and it can't help but lead to smiles and laughter, and possibly some awkward conversations the game regularly reminds you that you're role-playing! It's a really thoughtful game, and a revised version improves the option for playing as same-sex couples, while expansions add more scenarios and situations.

It's also incredibly easy to learn — in that you don't really have to learn it in a dedicated way. The tutorial that teaches the rules does so by just having you play the game in a simple introduction scenario.

It's fun from the moment you unfold that board. Isle of Skye lets you build a bucolic countryside, and also to rinse your friends for their cash. What a mix! Enjoy the calming bucolic beauty of building your own Scottish isle… but then mix it with a bit of cunning financial fighting to get all the best stuff for your own island. To actually get the tiles to build your island, you go through a kind of auction. At the start of each turn, everyone draws three tiles from a big bag.

If no one buys them, you get to keep them but the money goes back to the bank. So just price the tiles you like really high, right? If only. If someone does buy one of your tiles, they then give you however many coins you demanded for that tile, but you also get your own coins back.

And if their turn for buying was before yours, then instead of having no coins, you're the richest chieftain in Scotland…. This section is like a mini game-theory experiment every turn. Or, equally, maybe you have a tile that you think another player would like, so how high can you price it to extract big money from them, without putting them off?

And once the thinky part of buying tiles is over, you then get the much more relaxed task of fitting them into your island, giving the game a lovely rise and fall. Picking the best board game to start your collection or for adding to it with a new option is all about what kind of game you want to play.

Matt is T3's master of all things audiovisual, running our TV, speakers and headphones coverage. He also handles smart home products and large appliances, as well as our toys and games articles.

He's the only one on the team who can explain both what Dolby Vision IQ is and why the Lego you're building doesn't fit together the way the instructions say, so is truly invaluable. Matt has worked for tech publications for over 10 years, in print and online, including running T3's print magazine and launching its most recent redesign.

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Sign up to our newsletter Newsletter. Cosmic Encounter is our pick as the best board game overall thanks to its sheer variety. Cosmic Encounter. The best board game is a brilliant mix of genuine strategy and unpredictable hilarity. Specifications Players: Playing time: 1 hour. Reasons to avoid - Some may not like the unpredictability.

The best party game — perfect for people who don't usually play board games too. Specifications Players: but you could have more. Playing time: mins. Reasons to avoid - Some may struggle to be creative on demand. Reasons to avoid - More experienced players definitely have an advantage. The best cooperative board game with loads of expansion potential. Playing time: 60 mins. Reasons to avoid - Losing to luck can be frustrating. Jaipur may be small, but it's still our pick as the best board game for two players.

Specifications Players: 2. Playing time: 30 mins. Reasons to avoid - Not much variety built in. Ticket to Ride: New York. Playing time: 20 mins. Reasons to avoid - Can finish very suddenly. The Quest for El Dorado. A racing board game that's much more interesting than rolling dice. Reasons to avoid - Can be frustrating if cards don't go your way. Quacks of Quedlinburg. Reasons to avoid - Some won't like its random nature.

Reasons to avoid - Fairly complex and think-y. Reasons to avoid - Some may want a meatier experience. Azul is a deeply pleasing game for aesthetes — how many games reward you for being neat? Playing time: 45 mins. Reasons to avoid - Placement and points rules are a bit fussy. Survive: Escape from Atlantis. Reasons to avoid - Possible for players feel ganged up on. Mysterium will teach you how frustrating it is to be a poltergeist.

Reasons to avoid - 'Ghost' role can feel very difficult. Dead of Winter. Reasons to avoid - Traitor games can cause some stress. Reasons to avoid - May need bigger boat. The mix of tactics and all-outspeed in Flamme Rouge has rarely been bettered. Flamme Rouge. The thrill of the race, in one of the simplest-to-play games here! Reasons to avoid - Last few turns can be foregone conclusion. Men at Work. Reasons to avoid - No good for people with motor difficulties. Tiny Towns will make you feel like a genius and a dunce within moments of each other.



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